Display Name = "San Ilia Castle Laboratory"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 355, 9, 32, 8, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Director>Ah, it's you. I've already heard of your exploits."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Director>This is where we gather and study the Out of Place Artifacts, or OOPArts, that are found in Ruins, as well as makina that have been excavated from Tartarus."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Director>I've been told to provide you with our full support. Please, accept these fruits of our research."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([710, 0, 0, 1])
        ChangeItems([711, 0, 0, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Director>One day we want to make these standard equipment for the anti-undead suppressive teams, but it'll take some time before we can prepare them for mass production."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1022, 0, 6, 2])
        ConditionalBranch([0, 1041, 0])
          ConditionalBranch([2, "B", 1])
            ControlSelfSwitch(["B", 0])
            ShowTextAttributes(["stein_fc2", 0, 0, 2])
            ShowText(["\\n<Promestein>Um, could I please take a look at your research?"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Director>I don't mind, but I doubt a civilian could make much of it."])
            ShowTextAttributes(["stein_fc2", 2, 0, 2])
            ShowText(["\\n<Promestein>Amazing... It's a quantum computer adapted for practical use. The best I could ever do was compose the basic theory for this."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Director>Wait, so you do understand? Who on earth are you?"])
            ShowTextAttributes(["stein_fc2", 1, 0, 2])
            ShowText(["\\n<Promestein>Er, Luka, could you please escort me back to the Ruins at some point? There's something I need to investigate anew."])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>Sure, we'll do it when we have a free moment."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Promestein's investigations might uncover something. When we have the time, it might be a good idea to revisit the Ancient Temple's Ruins."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Script(["actor_label_jump"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Director>We spend day and night researching what's been uncovered. Little by little, they're letting us make great strides."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Director>You can visit whenever you want. I'm looking forward to working with you."])
      ExitEventProcessing([])
      Label(["531"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Director, has there been any progress?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Director>Oh, hello Pope. Well, regarding the Gatling gun in your torso, we've increased the number of bullets your prototype can hold!"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>This part, here, it's moved by gas pressure, correct? How about directly connecting it to its core to draw power from it?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Director>That's a wonderful idea! However, if the core heats up too much, the gun will cease functioning."])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Yes, it does take some time to restart, doesn't it... But, is this part really inseparable from my spinal system?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Director>I thought you might ask about that. We've just begun testing, but it seems that if it's separated for more than three seconds, there is a possibility that Your Holiness will cease functioning..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["They seem to be enjoying their conversation."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ConditionalBranch([1, 1001, 0, 39, 2])
        ConditionalBranch([1, 1071, 0, 3, 1])
          ConditionalBranch([2, "C", 1])
            ControlSelfSwitch(["C", 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Director>The Pope has instructed me to give you this.\nIf you can operate high-class makina, this should be of assistance on your journey."])
            PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
            ConditionalBranch([2, "A", 1])
              ControlSelfSwitch(["A", 0])
              ChangeItems([710, 0, 0, 1])
              ChangeItems([711, 0, 0, 1])
              Empty([])
            BranchEnd([])
            ChangeItems([629, 0, 0, 1])
            ConditionalBranch([0, 4, 0])
              ShowTextAttributes(["alice_fc5", 1, 0, 2])
              ShowText(["\\n<Alice>If we have this, we'll be able to take up advanced engineer jobs!"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 5, 0])
              ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
              ShowText(["\\n<Ilias>If we have this, we will be able to take up advanced engineer jobs!"])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Director>In addition, we've excavated a very powerful makina, which we believe to have been used for military purposes. It has been successfully repaired so we're also giving it to you."])
            PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
            ChangeItems([715, 0, 0, 1])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Director>Day and night, we're engaged in research.\nLet's both do our best for the sake of the world!"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Director>We're currently developing the \"8.8cm Anti-Monster Church Cannon\", however... The barrel was damaged after firing one shot during the mermaid invasion."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Director>It won't do us any good to enhance its output.\nWe'll need to conduct more research."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 40, 1])
      ConditionalBranch([0, 2598, 1])
        ControlSwitches([2598, 2598, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Director>"])
        ShowText(["Your Holiness, it's finally complete!"])
        ShowText(["This is the latest, cutting-edge attack makina, representing the peak of our technology!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([719, 0, 0, 1])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>"])
        ShowText(["Well done."])
        ShowText(["This will surely prove invaluable in saving the world."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Director>"])
        ShowText(["Now, let me install the driver in Your Holiness's memory."])
        ShowText(["This will allow you to use the Anti-Monster Church Cannon..."])
        PlaySE(["RPG::SE(@name=\"Phone\", @pitch=100, @volume=80)"])
        ChangeSkills([0, 531, 0, 2249])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>"])
        ShowText(["Mmm... mm, mmh, mmm... mmmh, mm..."])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>"])
        ShowText(["Driver check and data link complete."])
        ShowText(["The 8.8cm Anti-Monster Church Cannon is now operational."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Director>"])
        ShowText(["Additionally, we've completed a new piece of equipment specifically for Your Holiness."])
        ShowText(["Please update your software and equip this armament."])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>"])
        ShowText(["So, this is the enhanced gear you've been working on..."])
        ShowText(["I can see a significant boost in performance across the board."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([659, 0, 0, 1])
        PlaySE(["RPG::SE(@name=\"Machine\", @pitch=120, @volume=80)"])
        ConditionalBranch([12, "actor_class_level_over?(531, 140, 1)"])
          Empty([])
        Else([])
          Script(["set_class_level(531, 140, 1, false, true)"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The King of San Ilia's job has changed to Armored Pope!"])
        Wait([60])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc1", 1, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Thank you for your unwavering support."])
          ShowText(["I promise we'll save this world."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["As expected of my servants, excellent work."])
          ShowText(["Continue to devote yourself to our cause..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["We've acquired a powerful mechanical weapon."])
        ShowText(["Let's make sure to put it to good use in the coming battles..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 2598, 0])
        ConditionalBranch([2, "A", 1])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Director>"])
          ShowText(["Ah, yes, I almost forgot to give you this."])
          ShowText(["I've had it ready and waiting all this time..."])
          PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
          Empty([])
        Else([])
          ConditionalBranch([2, "B", 1])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Director>"])
            ShowText(["Ah, yes, I almost forgot to give you this."])
            ShowText(["I've had it ready and waiting all this time..."])
            PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
            Empty([])
          Else([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([2, "A", 1])
          ControlSelfSwitch(["A", 0])
          ChangeItems([710, 0, 0, 1])
          ChangeItems([711, 0, 0, 1])
          Empty([])
        BranchEnd([])
        ConditionalBranch([2, "B", 1])
          ControlSelfSwitch(["B", 0])
          ChangeItems([715, 0, 0, 1])
          ChangeItems([629, 0, 0, 1])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Director>"])
        ShowText(["With such a major project complete, I feel a weight has finally been lifted off my shoulders."])
        ShowText(["...Though I'm sure a new one will be underway soon enough."])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>"])
        ShowText(["For the sake of technological advancement..."])
        ShowText(["and the happiness of all humanity, let us continue onward."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>I specialize in studying firearms. By the way, I've got something for you."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([606, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>Thanks to this license, you can now change your job to [Gunner]. However, you'll need to have Hunter mastered first."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>Just as their title implies, Gunners wield firearms. So long as their Dexterity is high, they can deal a lot of damage."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>In addition, Attack doesn't affect firearms, so even someone with a weak Attack can become strong if he's dexterous."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>I hope you're able to make good use of the license."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 39, 2])
      Script(["actor_label_jump"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>At the moment we're still relying entirely on OOPArts. We still need to figure out how exactly they operate, so we're pretty far from researching application and development."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>I wonder who on earth made all this. They must have been a hundred steps ahead of our civilization..."])
      ExitEventProcessing([])
      Label(["129"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>Ohh, the Sleeping Beauty! And she's moving! How on earth did you start her up?"])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>Hild woke up on her own."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>Amazing. I'd love to examine you, but... I can't, can I?"])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>You may not. Only Master may touch Hild's body."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 40, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>"])
      ShowText(["The Sleeping Beauty of the underground ruins..."])
      ShowText(["She's certainly a mysterious one, isn't she?"])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>"])
      ShowText(["Hild is mysterious...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>"])
      ShowText(["She has far too many unnecessary functions for a mere weapon."])
      ShowText(["Emotions, for instance, are the last thing a weapon needs."])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>"])
      ShowText(["Yes, it's strange..."])
      ShowText(["Hild actually doesn't like fighting very much..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>"])
      ShowText(["A weapon that dislikes combat is the height of irrationality."])
      ShowText(["Were these emotions intentional, or is there something else..."])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>"])
      ShowText(["Hild is just Hild."])
      ShowText(["I'm sure Master had some reason for it..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>"])
      ShowText(["Maybe... she isn't a weapon at all."])
      ShowText(["Perhaps the armaments are purely for self-defense, and she was made for something else..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 1001, 0, 39, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>My family thinks that I'm in charge of managing the castle's air conditioning. It's hard to lie about your job..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["531"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>I promise, one day you will be able to speak of your profession with pride. Until then, please bear with this."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 40, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>"])
      ShowText(["I've been so busy lately that I haven't been able to go home to my family."])
      ShowText(["My kids have probably forgotten what I even look like..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>"])
      ShowText(["...Oh, and no, I'm not a priest, so marriage is allowed."])
      ShowText(["This outfit is just a disguise. My real job is as a makina engineer."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>We found a lot of abandoned records in the ruins. Thanks to them, we're able to operate most of what we've uncovered."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>However, the principles behind the operation remain elusive. We still have a lot left to reverse engineer."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["41"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>Am I to take it that the former inhabitants of the ruins shared our language?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>Mostly. The records are in our world's standard language, but the grammar is a little different."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>I've tried comparing the records to various ancient texts, but the exact grammar and usage doesn't match with any from a past era."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>However, projections of the future usage of our standard language's abbreviations seem to largely match the records' contractions."])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["\\n<Promestein>In other words... the records are from the future?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>It's just my speculation as a language scholar. But, considering how advanced their technology was, it does seem plausible..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ConditionalBranch([1, 1001, 0, 39, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Researcher>What we do is research in name only. To tell the truth, our duty is to confirm the techniques from the manuals that were left in the ruins... There are people among the top brass who ridicule our line of work."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Researcher>Well, they're not wrong.\nIt's a difficult matter to chase after."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 40, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>"])
      ShowText(["There's still a mountain of challenges ahead."])
      ShowText(["But I believe technological progress will brighten humanity's future."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Researcher>These clothes are really just a disguise. We aren't actually believers, much less priests."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Researcher>But our white lab coats would draw a lot of attention in this castle, so we have to wear this instead."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Researcher>We've actually gotten pretty used to these outfits. Every once in a while we even start acting like priests and listen to people's confessions."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>Isn't that criminal impersonation...?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>Wooaah, inspiration is welling up inside me! Oh, my apologies. You're visitors, aren't you?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>We study cutting-edge technology here. Of course, only the church's higher-ups are aware of our activities."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["41"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>So you've analyzed the recovered technology to this extent... It seems that I can't underestimate human research."])
      ExitEventProcessing([])
      Label(["525"])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>There's a room like this right below the holy city?!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ConditionalBranch([1, 1001, 0, 39, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Researcher>Most of our budget has been diverted towards the weapons development department since the war against the Monster Lord began. We're gradually approaching the completion of our ultimate weapon, the \"Anti-Monster Church Cannon.\""])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 40, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>"])
      ShowText(["At last, the ultimate weapon, the Anti-Monster Church Cannon is complete!"])
      ShowText(["It's currently the most powerful mechanical weapon in the world!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([1, 1001, 0, 39, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>His Holiness the Pope is actually an amazing researcher too. When it comes to understanding makina, he's the best of us."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["72"])
      ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
      ShowText(["\\n<Mini>Pooope's amazing! Machine stuff all sounds like nonsense to me!"])
      ExitEventProcessing([])
      Label(["531"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>When I was young, I was a mechanic of sorts, so I'd undergone some training even before all this."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 40, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>"])
      ShowText(["If weapons technology keeps advancing without limit..."])
      ShowText(["our future may not be as bright as we'd hope."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Researcher>"])
      ShowText(["Is it really right to continue this research...?"])
      ShowText(["I've had many sleepless nights wrestling with that question."])
      Empty([])

    BranchEnd([])
    Empty([])
